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Binairo

Fill every cell with blue or white circles: never three in a row, every line half and half.

Alternative Names: Takuzu Binary Puzzle Tic-Tac-Logic Tohu-Bohu Zerone

Basic Game Premise & Rules

Binairo is an untimed, deterministic pencil-and-paper logic puzzle played on a grid. Every valid puzzle has exactly one unique solution that can be discovered through rigorous deductive reasoning alone, without trial and error or guessing.

Rules by Example

See how each rule looks when done correctly versus when violated:

No Three in a Row

Two circles of one colour may sit side by side, but never three, across or down. Diagonals don't count.

✓ Correct Two blues side by side, then two whites: pairs are fine.
✗ Wrong Three blue circles in a row.
✗ Wrong Three white circles in a column: the rule holds down as well as across.

Half and Half

Every row and every column holds as many blue circles as white ones: a line of six has three of each.

✓ Correct A finished board: two of each colour in every row and column, and nothing three in a line (three on a diagonal is fine).
✗ Wrong Four blue and two white. No three touch, but a row of six needs three of each.
✗ Wrong The same goes down a column: this one has four blue.

History & Origins

Binairo (popularly known as **Takuzu**) was created in 2009 by puzzle inventors Peter Frank and Bram de Ridder. It quickly became an international craze, especially in France, the Netherlands, and Belgium, appearing in daily newspapers alongside Sudoku.

Its immense appeal lies in the purity of its binary rules: without any arithmetic operations, the solver balances boolean parity (Hamming weights), line uniqueness, and local pattern avoidance to systematically fill the grid.

Mathematical Concepts & Computational Complexity

Beyond its entertainment value, Binairo formalizes core principles of discrete mathematics, theoretical computer science, and combinatorics:

Hamming Weight & Binary Vector Spaces

Every row and column of length 2k is a binary vector v ∈ {0, 1}^{2k} with exact Hamming weight wt(v) = k. Once a line contains k circles of one color, all remaining empty cells in that line are immediately forced to the opposite color.

Pattern Avoidance & 2-SAT Formulations

The avoidance of three consecutive identical symbols generates boolean clauses: (x_i ∨ x_{i+1} ∨ x_{i+2}) and (¬x_i ∨ ¬x_{i+1} ∨ ¬x_{i+2}). The sandwich pattern (1 _ 1) immediately forces 0 in the middle cell via unit propagation.

Row/Column Uniqueness & Linear Independence

The constraint that all rows must be mutually distinct prevents degenerate solutions and forces solvers to compare nearly-complete lines against completed lines to deduce missing entries.

References & Further Reading

  1. Frank, P., & de Ridder, B. (2009). The Official Book of Takuzu / Binairo. Paris: Keesing.
  2. Batenburg, K. J. (2014). 'On the Computational Complexity of Binary Puzzles'. Discrete Applied Mathematics.
  3. Conceptis Puzzles (2010). 'Tic-Tac-Logic: Rules and Advanced Techniques'.

Free Printable PDF Booklet

50 Levels Included · Solutions in Back

Download our beautifully formatted, high-resolution A4 puzzle booklet. Generated directly from the handcrafted levels on AZTest, it contains 50 puzzles ordered from gentle introductory boards up to master-level challenges, followed by complete solutions at the back.

Difficulty Stage Grid Size Description Puzzles
Intro 6×6 Simple double-symbol blocks and obvious sandwich forced moves. 3
Easy 6×6 to 8×8 Line balance counting and basic avoidance across rows/columns. 12
Medium 8×8 to 10×10 Combining Hamming parity with three-in-a-row traps. 12
Hard 10×10 to 12×12 Row uniqueness comparisons and deep parity lookaheads. 12
Expert 12×12 Master binary grids with sparse clues and intricate cross-chasing. 11
📥 Download Binairo Booklet (PDF) 1818 KB

Formatted for standard A4 printing. 4 puzzles per page provides ample workspace for pencil solving. Free to distribute for personal or educational use.

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