Galaxies
Split the grid into symmetric galaxies, one around each dot.
📖 Galaxies Guide: History, Rules & Free 50-Level PDF Booklet →
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How to play
- Draw borders along the grid lines to split the grid into regions (galaxies), each holding exactly one dot.
- Each region looks the same after a half turn (180°) about its dot: the dot is its centre.
- A dot may sit in a cell, on the line between two cells, or where four cells meet; no border passes through a dot.
- A finished region takes a pastel colour by its size, so regions of the same size match.
One Dot in Every Region
Borders split the grid into regions, and every region holds exactly one dot. A dot may sit in a cell, on the line between two cells, or where four cells meet; no border passes through it.
Half-Turn Symmetry
Turn a region half a turn (180°) about its dot and it lands exactly on itself: the dot is the region's centre.
📖 Read full history, math concepts & download printable booklet →
Galaxies
How to play Galaxies
- Draw borders along the grid lines to split the grid into regions (galaxies), each holding exactly one dot.
- Each region looks the same after a half turn (180°) about its dot: the dot is its centre.
- A dot may sit in a cell, on the line between two cells, or where four cells meet; no border passes through a dot.
- A finished region takes a pastel colour by its size, so regions of the same size match.
One Dot in Every Region
Borders split the grid into regions, and every region holds exactly one dot. A dot may sit in a cell, on the line between two cells, or where four cells meet; no border passes through it.
Half-Turn Symmetry
Turn a region half a turn (180°) about its dot and it lands exactly on itself: the dot is the region's centre.
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