Fillomino
Divide the grid into blocks where every number matches the size of its block.
Loading the levels…
How to play
- Fill every empty cell with a number from 1 up to the maximum value on the keypad.
- Cells sharing a side with the same number join together to form a block (polyomino).
- Every block must contain exactly as many cells as the number written inside it (e.g. two 2s form a 2-cell block; three 3s form a 3-cell block).
- Two separate blocks of the same number can never share a side (they would merge into an oversized block), but they may touch diagonally at corners.
- Given numbers are clues that cannot be changed; a block may contain multiple clues of the same number or none at all.
Block Size Matches Its Number
Connected cells with the same number form a block. Every block must contain exactly as many cells as the number inside it.
Same-Numbered Blocks Cannot Share an Edge
Two separate blocks with the same number cannot touch along a side (they would merge into an oversized block). They may only touch diagonally at corners.
Fillomino
How to play Fillomino
- Fill every empty cell with a number from 1 up to the maximum value on the keypad.
- Cells sharing a side with the same number join together to form a block (polyomino).
- Every block must contain exactly as many cells as the number written inside it (e.g. two 2s form a 2-cell block; three 3s form a 3-cell block).
- Two separate blocks of the same number can never share a side (they would merge into an oversized block), but they may touch diagonally at corners.
- Given numbers are clues that cannot be changed; a block may contain multiple clues of the same number or none at all.
Block Size Matches Its Number
Connected cells with the same number form a block. Every block must contain exactly as many cells as the number inside it.
Same-Numbered Blocks Cannot Share an Edge
Two separate blocks with the same number cannot touch along a side (they would merge into an oversized block). They may only touch diagonally at corners.
There is exactly one solution. Check marks anything that breaks a rule. Sign in to get 3 hints per puzzle: each fills in one correct move. Your moves are saved in this browser, so you can leave and come back.