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Slitherlink

Connect dots to draw a single unbroken loop guided by surrounding cell numbers.

Alternative Names: Fences Takegaki (竹垣) Loop the Loop Dotty Dilemma Sli-Lin

Basic Game Premise & Rules

Slitherlink is an untimed, deterministic pencil-and-paper logic puzzle played on a grid. Every valid puzzle has exactly one unique solution that can be discovered through rigorous deductive reasoning alone, without trial and error or guessing.

History & Origins

Slitherlink was invented in Japan by Nikoli and debuted in *Puzzle Communication Nikoli* #26 in June 1989. It rapidly rose to become Nikoli's quintessential loop puzzle, earning praise from mathematicians and puzzle lovers worldwide for its pristine elegance.

Throughout the 1990s and 2000s, it was syndicated globally in major newspapers—including *The Times* (London) and *The Nikkei* (Tokyo)—under titles such as **Fences** and **Loop the Loop**. Unlike grid puzzles that fill cells with numbers, Slitherlink operates along the discrete edges of the grid graph, creating an intuitive relationship between local clue constraints and the global topology of a closed Jordan curve.

Mathematical Concepts & Computational Complexity

Beyond its entertainment value, Slitherlink formalizes core principles of discrete mathematics, theoretical computer science, and combinatorics:

Jordan Curve Theorem & Cut Parity

Any valid Slitherlink loop partitions the plane into an 'inside' and an 'outside' (Jordan Curve Theorem). Consequently, any continuous path from the exterior to an interior cell must cross the loop an odd number of times. For any cut (partition of vertices into S and V \ S), the number of loop edges crossing the cut must be even, which provides a powerful topological parity invariant.

Computational Complexity: NP-Completeness

In 2000, Takayuki Yato proved that deciding the solvability of a general Slitherlink puzzle is NP-complete. The proof constructs a reduction from Planar 3-SAT, using loop segments as Boolean wires, clause checkers, and turn gadgets. Even when restricted to grids containing only 0s, 1s, 2s, and 3s, the problem remains NP-complete.

Eulerian Degrees & Vertex Conservation

At every grid dot (vertex v), the degree of incident loop edges must be either 0 (unvisited) or exactly 2 (pass-through). Degrees of 1 (dead ends) and 3 or 4 (branching or self-intersection) are strictly forbidden. This 2-factor constraint enables fast Boolean Satisfiability (SAT) encodings using XOR/cardinality networks.

References & Further Reading

  1. Yato, T. (2000). 'Complexity and Completeness of Finding Another Solution and Its Application to Puzzles'. Information Processing Society of Japan (IPSJ).
  2. Nikoli (1989). Puzzle Communication Nikoli #26. Tokyo: Nikoli Publishing.
  3. Demaine, E. D., & Hearn, R. A. (2009). Games, Puzzles, and Computation. CRC Press. ISBN: 978-1568813226.
  4. Friedman, E. (2002). 'Pencil Puzzles: A Survey of NP-Completeness'. Stetson University Mathematics.

Free Printable PDF Booklet

50 Levels Included · Solutions in Back

Download our beautifully formatted, high-resolution A4 puzzle booklet. Generated directly from the handcrafted levels on AZTest, it contains 50 puzzles ordered from gentle introductory boards up to master-level challenges, followed by complete solutions at the back.

Difficulty Stage Grid Size Description Puzzles
Intro 5×5 Gentle loops introducing corner 0s and adjacent 3-3 pairs. 3
Easy 5×5 to 6×6 Standard deductions: corner 3s, diagonal 3-3s, and end-trapping. 12
Medium 7×7 to 8×8 Jordan inside/outside parity reasoning across larger boards. 12
Hard 8×8 to 10×10 Cut-set analysis and long loop avoidances. 12
Expert 10×10 Master grids requiring global loop connectivity synthesis. 11
📥 Download Slitherlink Booklet (PDF) 1183 KB

Formatted for standard A4 printing. 4 puzzles per page provides ample workspace for pencil solving. Free to distribute for personal or educational use.

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